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	<title>Comments on: Facebook punishes/rewards applications</title>
	<link>http://facereviews.com/2008/02/12/facebook-punishesrewards-applications/</link>
	<description></description>
	<pubDate>Mon, 15 Mar 2010 21:38:29 +0000</pubDate>
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		<title>By: FaceReviews: Facebook News and Facebook Applications</title>
		<link>http://facereviews.com/2008/02/12/facebook-punishesrewards-applications/#comment-54083</link>
		<dc:creator>FaceReviews: Facebook News and Facebook Applications</dc:creator>
		<pubDate>Fri, 29 Feb 2008 20:39:15 +0000</pubDate>
		<guid>http://facereviews.com/2008/02/12/facebook-punishesrewards-applications/#comment-54083</guid>
		<description>[...] fun) friend invite (and notifications) limits for their applications based upon several factors. We blogged about this change a while back. Some applications will actually be effectively choked to death and not be able to [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] fun) friend invite (and notifications) limits for their applications based upon several factors. We blogged about this change a while back. Some applications will actually be effectively choked to death and not be able to [&#8230;]</p>
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		<title>By: David J. Hinson</title>
		<link>http://facereviews.com/2008/02/12/facebook-punishesrewards-applications/#comment-44030</link>
		<dc:creator>David J. Hinson</dc:creator>
		<pubDate>Tue, 12 Feb 2008 13:26:11 +0000</pubDate>
		<guid>http://facereviews.com/2008/02/12/facebook-punishesrewards-applications/#comment-44030</guid>
		<description>Rodney,

&#60;&#62;

Amen... but it has always been thus.  

Develop for quality or for viral growth?  Game the system or serve the user?  Choose tight platform integration over driving traffic off premise?

These may be "false choices" and not mutually exclusive.  

My point is this: Facebook has always presented challenges in that sometimes bad behavior (spamminess, deception, etc.) is rewarded by increased traffic, over applications that actually provide real utility, user benefit, and "play by the rules"... and when the hue and cry becomes loud enough, Facebook changes the game yet again - but only after the damage has been done.

I would be happy with a stable platform and a set of guidelines that didn't change every couple of weeks.  Some of us actually need to make money doing creating these applications, and it is a tremendous time waster each week fixing things that break beyond our control because Facebook changes the rules and ecosystem arbitrarily.

David</description>
		<content:encoded><![CDATA[<p>Rodney,</p>
<p>&lt;&gt;</p>
<p>Amen&#8230; but it has always been thus.  </p>
<p>Develop for quality or for viral growth?  Game the system or serve the user?  Choose tight platform integration over driving traffic off premise?</p>
<p>These may be &#8220;false choices&#8221; and not mutually exclusive.  </p>
<p>My point is this: Facebook has always presented challenges in that sometimes bad behavior (spamminess, deception, etc.) is rewarded by increased traffic, over applications that actually provide real utility, user benefit, and &#8220;play by the rules&#8221;&#8230; and when the hue and cry becomes loud enough, Facebook changes the game yet again - but only after the damage has been done.</p>
<p>I would be happy with a stable platform and a set of guidelines that didn&#8217;t change every couple of weeks.  Some of us actually need to make money doing creating these applications, and it is a tremendous time waster each week fixing things that break beyond our control because Facebook changes the rules and ecosystem arbitrarily.</p>
<p>David</p>
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